Town: Êoyê-mèreno Fêqê

Êoyê-mèreno Fêqê

Êoyê-mèreno Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceGêngípíêpíêè Zone
RegionDezojeu Basin
Founded1511
Community LeaderCity Manager Shë Shegarêv
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2894 m (9494 ft)
Average Yearly Precipitation142 cm/y (55 in/y)
Population1320
Population Density264 people per km2 (660 people per mi2)
Town AuraEnchantment
Naming
Native nameÊoyê-mèreno Fêqê
Pronunciation/ɘˈojɘ/ /mèˈreno/
Direct Translation[suspicious] [lawyer]
Translation[Not Yet Translated]

Êoyê-mèreno Fêqê (/ɘˈojɘ/ /mèˈreno/ [suspicious] [lawyer]) is a subtropical Town located in the Gêngípíêpíêè Zone of the Union of Engineers.

The name Êoyê-mèreno Fêqê is derived from the Iron Elvish language, as Êoyê-mèreno Fêqê was founded by Sërmë̌ Bé̄wmē 'Depth Spring' Réōsh Ma̋chvoīy Mä̂fér Tsèdsí, who was culturaly Iron Elven.

Climate

Êoyê-mèreno Fêqê has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 24°C (75°F). Êoyê-mèreno Fêqê receives an average of 142 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Êoyê-mèreno Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2894 m (9494 ft) above sea level.

Overview

Êoyê-mèreno Fêqê was founded durring the early 16th century in spring of the year 1511, by Sërmë̌ Bé̄wmē 'Depth Spring' Réōsh Ma̋chvoīy Mä̂fér Tsèdsí. The establishment of Êoyê-mèreno Fêqê was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Sërmë̌ Bé̄wmē 'Depth Spring' Réōsh Ma̋chvoīy Mä̂fér Tsèdsí struck deals with nearby nations and communities to establish Êoyê-mèreno Fêqê as a prison colony.

Êoyê-mèreno Fêqê was built using the conventions of Iron Elven durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Êoyê-mèreno Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Êoyê-mèreno Fêqê is buildings are arranged arrounded highly ordered system of crampt baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. The town's somewhat suffishent are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Êoyê-mèreno Fêqê has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Êoyê-mèreno Fêqê’s streets.

Civic Infrastructure

Êoyê-mèreno Fêqê has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Êoyê-mèreno Fêqê. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Êoyê-mèreno Fêqê's parks.

Êoyê-mèreno Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êoyê-mèreno Fêqê.

Êoyê-mèreno Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êoyê-mèreno Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êoyê-mèreno Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êoyê-mèreno Fêqê's public wards, blessings, and other arcane systems.

Êoyê-mèreno Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Êoyê-mèreno Fêqê's natural decorations nor waterways.

Êoyê-mèreno Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Êoyê-mèreno Fêqê has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Êoyê-mèreno Fêqê's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

Due to the actions of local Kami, summer is long in Êoyê-mèreno Fêqê.

The Fox, Fading near Êoyê-mèreno Fêqê are known to be almost tame, such that they can be put to domestic use.

Êoyê-mèreno Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Transmutation energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5319 m2
    • Cattle and Similar Creatures: 330
    • Poultry: 3960
    • Swine: 264
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 132

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

421 of Êoyê-mèreno Fêqê's population work within a Foundational Occupation.

860 of Êoyê-mèreno Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 39 (3%) are noncontributers.

Points of Interest

Êoyê-mèreno Fêqê has been cursed with some blight that makes life difficult, albeit not impossible. An offended sorcerer's vengeful Working, an outraged god's wrath, a local distortion of the Legacy, or a simple history of bad feng shui in the area may have brought the curse about. I(devise not only the curse, but the reason why the locals haven't left for better lands).

The roads leading into Êoyê-mèreno Fêqê possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Êoyê-mèreno Fêqê was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Êoyê-mèreno Fêqê lost 125 people, 244 livestock, and 80 buildings. The conflict ended after roughly 161, when members of Êoyê-mèreno Fêqê's militia enacted an operation to locate a particular depot. The operation was complicated by the officers in charge fight among themselves, weakening the army as a whole. The conflict ended with needing to break through the enemy's lines, which ended in victory for Êoyê-mèreno Fêqê's forces. The war is remembered in legend by Êoyê-mèreno Fêqê's bards, historians, and legend keepers.

History